The GSGT Scenario Editor |
Select Scenario->Edit from the GSGT Main Window.
Opens a drop down menu allowing you to Close the scenario editor or Undo the last Add, Change, or Delete (when enabled).
The main scenario editor window displays an object tree. Each of the object types that can be edited are displayed with a right-pointing triangle next to them. Clicking the triangle next to an object type (or double-clicking the object type) will display all of the instances of the object type contained in the scenario (if any), and the triangle will then point downward. Clicking the triangle again will hide the object instances and the triangle will again point to the right.
Clicking the 'Items' button will toggle between sorting the object instances in ascending and descending order. The triangle in the 'Items' button indicates which ordering will be used after the button is clicked. The same applies for the 'Details' button.
Right-click on the object type name. A popup menu with the option 'New' is displayed. Click on 'New' and a new dialog window will be displayed in the right side window panel.
Right-click on an instance name. A popup menu with 'Delete' (and possibly other options) will be displayed. Click on 'Delete'. A dialog box will be displayed, asking if you are sure that you want to delete the selected object(s). Clicking 'Yes' will delete the selected object(s). Clicking 'No' will cancel the delete.
Double-click on an instance name or right-click on an instance name and select 'Edit' from the popup menu. The object tree in the editor window will be replaced with the editor dialog for type of object instance selected.
Select File->Undo from the GSGT Editor menu bar.
Any Add, Edit or Delete done through the Editor can be undone by clicking 'File' on the Editor toolbar and then selecting 'Undo'. Selecting 'Undo' again (before doing any other changes) will redo the undone action.